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This usually happens when log output stops for an extended period of time. Is that the case? Are your builds successfully running now? Also, for the minimum demo project you sent us. Greeaaat So after 2 hours, the cloud build service canceled the build: This build was automatically canceled by the Cloud Build service. So for the above, I'd need some logs or better yet the projectID and configID for whatever they ran in Cloud Build (just as they did in the past here).īack to their original IL2CPP project, I'm not able to replicate their issues and I did notice that the user is having successful builds over the last few days, including today, albeit on a different branch of that project. It sounded like the user did have it fail for them though, implied.
#UPGRADE UNITY CLOUD BUILD FAIL ANDROID#
I think many of you already know that if you set Android version code to 0 in PlayerSettings, Unity will help to populate the version code with build number from the Unity Cloud Build. If you have a same nightmare, don’t worry, i have a solution for you. I tried finding the user's history for this simplified project but I didn't see any builds named similar to CameraSceneFrontSelfieDemo. Then, you have to edit the PlayerSettings and wait for the build again. I upgraded Barracuda to 1.4.0-preview, as recommended by the user but the build was successful again. The project provided today is building fine everywhere (cloud build and Editor locally). Users/yogesh/Library/android-sdk/tempToolsDirbinsdkmanager.bat -sdkroot/Users/yogesh/Library/Android/sdk tools platform-tools 'build-tools 28.0. Please run the SDK Manager manually to make sure you have the latest set of tools and the required platforms installed.
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#UPGRADE UNITY CLOUD BUILD FAIL UPDATE#
So, some feedback from our Unity Cloud build team: CommandInvokationFailure: Unable to update the SDK.